![]() ![]() ![]() It has a high DEF modifier, but you need both DEF and MND in this fight so it's difficult to really specialize, especially since HP is always so valuable. Of note, the boss (Unless I'm REALLY mistaken) has a single target DRK attack that hits like a truck. It can also use the party wipe move again and buff itself, but you obviously can't let that happen. Once all six summons die, it will restart and summon them again, starting from the first one. It will then give itself a permanent 20% stat buff for the rest of the fight, and continue summoning. After killing four of the summons, the boss will charge up and unleash a move that is basically a guaranteed wipe unless you dodge it or use characters like Mokou to tank it. ![]() The boss will also use this move once it reaches ~75% HP for the first time, and never again. Hero: Elephant: Buddy: Kunitsukami: Queen: Mother Goddess: On the 15th turn each summon takes, they will cast a full heal to all enemies. I'll get the resistances for them all sometime when I get back to playing this game. Thanks to Nefer007 from the comments below for giving the names of the summons. Mild ATK Debuff resistance, high MAG debuff resistance, otherwise normal Debuff resistance. The main boss is weak to SPI and resistant to DRK, is resistant to PAR and SHK, weak to SIL and immune to DTH obviously. I have never had such trouble with a boss besides the non-Plus Disk postgame's Guardian of the Crystals. Not sure if this is the accurate translation for the name of this boss, so I'd appreciate help there. ![]()
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